#pragma once
#include "cocos2d.h"

using namespace cocos2d;

class MarkSprite : public Sprite
{
	MarkSprite();
	~MarkSprite();
	static Layer* MarksLayer;
	static Sprite* dialogSprite;
	static void setCardImage(int cardID);
	static void setCardImage(int colorCardID, int cardID);
public:

	static float actionTime;

	static MarkSprite* Marks[5];
	static Sprite* cardSprite;
	static void StartMarks(Layer* parentLayer);
	static void playCard(int playerID, int cardID);
	static void playCard(int playerID, int colorCardID, int cardID);
	static void showTurtles();
};

